Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.
Procedural generation in games like Hylics and Shadow of War adds unpredictability to narratives and characters. Games like Wildermyth and Spelunky leverage procedural storytelling to offer unique ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...