Stefan is a machine that plays video games, writes about video games, and then stares at a wall. Staring at a wall is the most productive part of its day. Light has always been important in ...
Fallout A Steam glitch convinced some Fallout fans a New Vegas remaster was imminent, only to have the rug yanked out from under them: 'Slowly turning into r/HalfLife' Fallout I thought I was crazy ...
Andras Ketzer's FluidNinja VFX toolset gives us a taste of the insane fog the horizon with next-gen games While browsing Twitter, I came across a Tweet showcasing this incredible Unreal Engine 4 dry ...
The first tech is volumetric lighting, first seen in Fallout 4 under the "God Rays" setting. The technique uses hardware tessellation to add atmospheric lighting to the environment. It's easiest to ...
As far as live-action VR video is concerned, volumetric video is the gold standard for immersion. And for static scene capture, the same holds true for photogrammetry. But both methods have ...